"The first Level of Demon Hunter Giest:Cavern of Shades is also a logic based game. You are told before the game starts, witch weapon kills what monster. So when you see that monster... you know what weapon to use. Really,... it's a very good battle system.. without all the code I have to use in mine. But sadly,.. I have to say it WAS a good little battle system."
"For you to see, in the later levels of Demon Hunter Giest: Cavern of Shades, you have to first weaken a monster before you can kill it... And what does this mean? You have to GUESS what weapon to use, then use the weapon you KNOW that will kill it. Having to guess an answer making the game random... and that's bad. In a logic filled game, you KNOW the outcome of each link the FIRST time you play the game. [If you read the rules before you played, that is.] In a non-logic game you have to guess the answer to your problem. Do you understand the two types of games now..? I make only logic filled games.. that's why I take so much longer to finish then others... Just take a look at the gamefile.txt in the second act of Grand Slayber and you should understand."
And I'm very delighted to share my hard working result. Now people can see how good/bad I am, without suspecting that I just ripped the drawings of hte others off from a web page or something that were not created by my own hands at all. Currently, I'm using this new drawing style in a new Kami game, and I can't do this and GS at the same time, because I'd like to ensure that the story that I put on board reach the standard. And that's concrete reason that I had to put it on hold."
I think the Kamishibai program is a great one,.. and anyone who tries to make a story should get a pat on the back.. =)"