Rules for making a Sailor Moon/Magical Girl Kami
Written, Produced, and Directed by: Lost in the Forest
Note: Any names/titles/lyrics/whatever mentioned here AREN'T my property. If
they were, I wouldn't be making fun of them. ^-^"
If you have written a SM/MG kami, you might find this offensive. If you think
you may, please don't read this.
If you do read it, decide you don't like it/me, then please feel free to vent
your anger and frustrations to me at: firstname.lastname@example.org.
If you agree with me totally, and think that what I'm saying should be made
into a rulebook for your personal, neighbor hood cult, e-mail me at
If you'd like to hear the list again, please press 9 on your touch-tone
1.) The main character in a SM/MG Kami is ALWAYS a girl, or it wouldn't
be a Magical GIRL story!
2.) The main character must NEVER be on time! She is always late for
something. Usually she's late for school or a meeting with friends.
3.) The main character must always have a Japanese name significant to the
story- meaning that, when translated, her name will relate to her powers.
4.) The powers of the main character must always be something elemental. For
example, fire, water, air, earth, or love.
- There are a few sub categories, but the main, main character should NOT
have a sub category power. Some of those categories are: Thunder,
lightning, time, space, weather, or plants. Having control over animals
would make the hero too powerful, so it's just not done. That and if the
baddie attack the animals, there would be too much blood, and NOBODY
wants to see a poor little kitty attacked!!! Anyways, these are just a
few of the many powers your super girls can have!
5.) The heroine must always have a past life in which her power came about.
Actually WHY she has the power in her past life should NEVER be explained,
even if you've made a whole story about it.
6.) The heroine will always have a totally un-rehearsed, spur-of-the-moment,
love and justice speech which the villain will have to sit through.
- The heroine should have dreams about her past life, but whether the
dreams are before or after she gets her powers are optional.
- The heroine's past life must have an abrupt end, caused by the attack of
her archenemy which will survive all of those years, away from the people
of Earth. The end of this life usually has something to do with the hot
superhero guy (See Others, #1)
- The heroine's present family can be anything you want. They parents
could be happily married or she could live with her sister after her
parents have been brutally killed in an accident.
- Note: Since this is a *kami* SM/MG rule list, the parents of
the main character *must* have some horrible tragedy befall them,
whether it's one or both parents have died, or maybe a sibling. What
exactly happened to them should be explained at the most random
moment you can think of.
1.) Usually, but not always, the villain's names should all match somehow.
Example: In Sailor Moon, all of the major villains were named after stones.
Sapphire, Beryl, Jadeite, understand? Good, let's go on.
2.) The villains have a specific order. There will be a Main Villain, then a
Servant, then the Servant will have Generals, then the Generals will have
generic "villains-of-the-day" or, as I call them, rent-a-villains.
3.) If the general ever traps the heroine in her seemingly impossible
situation, they must *always, always, always* tell the heroine all about them
selves, their cause, who they follow- the whole nine yards.
- The Main Villain will be the one that powers all of the other
Villains that the heroine faces. The Main villain will never, ever
die. This means you can have a story for forever, and ever, and
ever, and Ever, and Ever, and EVER!!!!! O.O!
4.) When the face-off with the Servant, the heroine's friends will all be
murdered (though, if you're doing a crappy dubbed, edited American SM/MG
story, they'll just be 'captured'). Their murder will provide the heroine
with 'strength' for her attack (revenge), and will over come the Servant. The
Servant provides no information of any use to the heroines.
5.) The villains must be totally arrogant and don't give as much credit to
the heroine as she deserves. Always.
6.) The super heroine always, always, always beats the villains. Sometimes
her friends will be killed (note: they will be the only ones in the story
ever be killed, besides the villains), but if they are, they're resurrected
for some un-known reason by some un-known force.
7.) The villains will never attack at the right moment. They'll wait till
after the heroine transforms, after the heroine is through with her speech,
after the heroine is saying her attack and doing all the motions for it, and
after the main hero guy is through with HIS speech.
1.) The heroine will fall in love with a guy who she knew in her previous
life. This is the same guy she was in love with in her previous life,
actually. He will be a super hero guy that stops in whenever the heroine is a
deadly situation and needs help.
2.) The group of super heroines *should* have an animal guardian that can
3.) The heroine's friends don't become super heroes. They just don't.
- The personal favorite for many kami makers is a talking cat. I,
personally, find a made-up animal much more interesting.
Unfortunately, very few ORIGINAL animals show up in SM/MG
kamis, yet, somehow, I'm not surprised.
- If you want to be "unique" in your SM/MG kami, you can have a human
guardian. However, that guardian will have to be a replacement for
the superhero guy. He and the heroine will fall in love. This will
fill the mandatory romance level.
4.) After she gets her powers, anyone new the heroine means is either going
to become a new ally, or is already against her cause, whatever that is.
5.) The heroine should always say a totally random but verra well known
Japanese phrase/word at some point.
1.) Place: The villain will cause an uproar at someplace familiar to the
Heroine. The heroine will have visited this place before she got her
2.) Attacks: The heroine's guardian will tell her, and I quote, "The words
are inside of you. Look into your heart, and say the words that first come to
your mind." The heroine will then use some horribly named attack. This attack
will, of course kill off the first villain-of-the-day.
Now I'll go through a rough outline of the first battle.
The guardian will tell the (newly transformed) heroine that someone she knows
is in trouble. The heroine will go to the location of the attack. Her
guardian won't have to tell her where the monster is, she'll just know.
She arrives at the sense of the battle before the monster *actually* hurts
anyone. Just being there is enough to be destroyed. The heroine will arrive
and have no clue what to do. Basically she'll dodge the monster's attack. The
monster will land ONE hit on the heroine, and she goes down. While she's
down, the monster will explain who he/she is, where she comes from, and why
she's here. She won't go as far in depth as the General villain will (See
Villains, #2). Then the rent-a-villain will go in for a 'final' attack. This
is when the mysterious, hansom main character guy enters, saving the
heroine, gives her a prep talk, and leaving before he gets thanked. (Note: if
you chose a human guardian instead of a super-hero guy, then the guardian
will deliver the line stated in Battles, #2.) The heroine will 'look inside
her heart' and deliver a totally weak, but effective blow to the
rent-a-villain, sending on the train down south (note: 'train down south'-
slang for 'dying'). Everyone will rejoice, and the heroine will return to her
home, job well done. The people who had been 'attacked' will have no memory
of the event, or will believe it was just a dream.
1.) Umm... didn't I say this was a SM/MG story? What plot?
1.) Music, if there is any, should be taken from the Sailor Moon TV Show.
Or, it could be one of the midis that has been floating around OW since the
beginning. You know that ones I'm talking about. The ones that are in almost
EVERY kami available.
1.) Since this is a *kami* SM/MG guide, there must be at least ONE
stolen graphic. The graphic doesn't necessarily *have* to be from a Sailor
Moon graphic. It could be from any anime/manga, KiSS doll, other kami, etc...
2.) The author must NEVER give *ANYONE* credit for stol- er... "Borrowed"
3.) There is a mandatory eye-catching animation for the heroine's first
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